After NYCC 2015, I decided that since my Doctor Who piece "Divide and Kiss" received a lot of positive feedback, that I was going to focus on my new squarism technique as a viable new inking style.
When I was in highschool studying art, my art teacher had us demonstrate each classical inking technique, and then pick one that we liked the best to complete our bigger inking projects. After this assignment, I always chose pointilism (stippling) for my ink projects, because I felt it had the most potential for realism out of all of the techniques I tried.
I completed all other ink assignments using pointillism, which were chronically unfinished due to the nature of time commitment to the technique.
So when I picked up inking again this past summer, I did 2 self portraits of the same initial drawing, in ink, to try different techniques. I gave myself a time limit of 4 hours each. By the time I got to the second portrait, I wanted to do pointillism, however the skin took so long to render that I had to force myself to hurry up and finish the hair (which typically takes me the longest) in under an hour and I knew I couldn't do that in pointillism.
I rushed the hair by chunking out the darks with squarish blobs. It was just what my brain came up with in a short amount of time. I called it squarism because I was cheating my way out of pointillism, replacing the dots with big squares.
So that's how I accidentally started working with squares and rhombus-type shapes. Really it was just a necessity to save time, and to remain true to the idea of pointillism: a series of points juxtaposed on a 2D plane to create the illusion of volume. I just made my points large and rhomboidal, rather than tiny and round.
Bismuthena was created initially as a poster girl for squarism but she evolved into something more once I started finalizing her details. She kind of wanted a life of her own. So I'm writing a little for her backstory, which is weird, because how do you have a lab accident with bismuth? I'll figure something out.